REVIEW: The Flower Collectors

Buddy cop stories are sort of inherently built on compromise, one character is stuffy and overbearing, the other is plays too fast and loose with the rules, and then over the course of the story the two characters influence each other and they learn to moderate themselves in order to be more effective and toContinue reading “REVIEW: The Flower Collectors”


Contains spoilers for Doki Doki Literature Club CW for Suicide and Graphic Death The moment I knew I was going to have issues with OneShot was when it first referred to me by name. It felt jarring, like I was being perceived by something that shouldn’t be able to, but it wasn’t played that wayContinue reading “REVIEW: OneShot”

Review: Necrobarista

Necrobarista is one of those games that isn’t quite innovative, or even enjoyable, but that -contains enough interesting decisions and everything-but-the-kitchen sink creativity that it might be worth playing anyway.  The game is set in a Melbourne cafe, where the recently dead can come and stay for a day before moving on to the afterlife.Continue reading “Review: Necrobarista”

Roguelikes and UI

Griftlands has been making noise lately as the next big deck-building roguelike, following in the footsteps of Slay the Spire and Monster Train. I played it and was left a little underwhelmed. Part of that it that I don’t find roguelikes particularly compelling, but I think most of it had to do with the design of the world map.